
The Valorant purchase history page accessible from Riot support only covers part of the transactions. It displays purchases of Valorant Points (VP) and some shop exchanges, but regularly omits content obtained through battle passes, event rewards, or drops. To build a truly reliable tracking system, we recommend cross-referencing multiple data sources, starting with a lever that most guides do not detail: the account data request.
Riot Account Data Request: The Only Comprehensive Export
The standard history page on the Riot Games support site functions as a partial filter. It lists monetary transactions (VP purchases via credit card, PayPal, or other payment methods) and VP exchanges for skins or bundles. However, it does not provide the complete inventory nor the content acquired without direct monetary transactions.
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The account data request is the second lever for obtaining a complete history. By going through the “Data” section of Riot support, you trigger an export that covers monetary purchases, the complete inventory of skins, the history of obtained content (passes, drops, rewards), and any processed refunds. This file is larger and less readable than a simple statement, but it is the only source that aggregates all entries.
The ability to track your spending on Valorant relies on this distinction between quick consultation and complete export. We observe that many players stop at the first option, then discover discrepancies when they try to reconstruct their total budget.
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Differentiating Purchased VP, Spent VP, and Free Content in Your History
A Valorant purchase history mixes three categories of lines that must be sorted manually to obtain a reliable amount of actual spending.
- VP Purchases: transactions with an external payment method (credit card, PayPal, prepaid card). These are the only lines that represent an actual cash outflow. Each line mentions the amount in local currency and the number of VP credited.
- VP Exchanges for Content: skins, bundles, weapon accessories, battle passes. These lines consume already purchased VP. Adding them to VP purchases would amount to counting the same expense twice.
- Content Obtained Without VP: rewards from free passes, Twitch drops, event items. These lines appear in the account data export but not in the monetary history. Including them would skew the total spent.
Only VP purchases in local currency correspond to actual cash outflow. A player who adds up all the lines in their history without this sorting ends up with an inflated figure, sometimes double.
Case of Bundles with VP Bonuses
Riot Games applies VP bonuses on high purchase tiers. If you buy a large VP pack, you receive more points per euro spent. This mechanism complicates the calculation of the actual cost of a specific skin, as the VP/euro ratio varies depending on the tier chosen. For rigorous tracking, we recommend reasoning in total VP purchases rather than in unit value for each skin.
Valorant Refunds: Real Conditions and Process Limits
Riot Games’ refund policy on Valorant is more restrictive than some guides suggest. A refund is possible for content purchased with VP, provided that the content has not been partially used and that the request is made within a reasonable timeframe after the purchase.
Specifically, if you have equipped a skin partially, upgraded a skin level with Radianite Points, or simply played several matches with it, Riot may refuse the refund. Support handles requests on a case-by-case basis through a ticket, and refunds are made in VP, not real money. There is no “refund” button in the game interface.
Bank Dispute: An Underestimated Risk
Some players circumvent the process by initiating a dispute (chargeback) with their bank. A bank dispute results in the immediate suspension of the Riot account. The account remains locked until the dispute is resolved, and Riot may require full repayment of the disputed VP before lifting the suspension. If the VP have already been spent, the debt remains.
We observe that this scenario often affects minor players whose parents discover the purchases and dispute directly through the bank. The outcome is consistently worse than going through Riot support: loss of access to the account, complete inventory, and competitive progression.

Building a Usable Valorant Budget Tracking Table
Once the data export is retrieved and the categories sorted, the final step is to structure a tracking system over time. A simple spreadsheet (Google Sheets, Excel) with four columns is sufficient: transaction date, amount in euros, number of VP received, and content obtained.
This format allows you to identify periods of high spending (shop rotations with popular skins, bundle releases), calculate an average cost per VP across all your purchases, and determine if the VP bonus tiers have actually reduced your unit cost.
Adding a “refund” column for VP recovered via support prevents skewing the balance. If Riot refunds you VP, the initial amount in euros remains spent, but the VP become available again. The net actual cost only changes if you never reuse those VP.
The most common pitfall remains confusing the amount displayed on the standard history page with the actual total. Only the cross-referencing between monetary history, account data export, and your bank statements provides a reliable figure. Three sources, one total: this is the safest method to keep control over your Valorant spending.